John Mark Adriano

Senior Game Developer & Chief Technical Officer

  • some of my previous works

    John Mark Here, I'm a programmer.

    John Mark Here, I'm a problem-solver.

    John Mark Here, I'm a developer.

    John Mark Here, I'm a solution maker.

    John Mark Here, I'm a software engineer.

    John Mark Here, I'm a game creator.

  • Lot Designs

    Architected a custom Webflow digital storefront that captured 250 qualified inbound leads in its first quarter. Formulated a scalable CMS tailored for dynamic portfolio showcases, enabling the publication of 15 case studies per month.
    Go to Lot Designs

  • Cryptopia MMOCRPG

    Engineered intuitive UI components for multisig wallets and NFT asset management, onboarding over 50,000 native users into the ecosystem. Optimized Unity3D architecture to achieve low-latency synchronization for up to 200 concurrent players.
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  • Meme's Curry Restaurant

    I Developed a high-performance responsive website yielding a 95 Google Lighthouse score through advanced image optimization and custom Webflow DOM structuring.
    Visit Meme's Curry

  • Citti Experience

    I constructed a custom digital platform from scratch by engineering an intuitive UX layout that successfully guided 500 early adopters through the primary conversion funnel upon release. I devised scalable server response protocols and database querying logic to maintain zero downtime during the initial launch and a peak traffic influx of 1,000 concurrent users.
    Visit Citti Experience

  • VR Immersive

    During my tenure at Zaini Media, I established the foundational technical pipeline that allowed the agency to expand into high fidelity Virtual Reality application development. I programmed and delivered multiple distinct interactive presentations under strict deadlines, maintaining complete control over the technical execution to drive successful physical event activations.
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  • Not for the Faint of Heart

    As the lead game designer and VR developer, I engineered the immersive environments and core game loops for this virtual reality horror experience. Utilizing Unity3D, I optimized the 3D assets and implemented complex VR mechanics for both HTC Vive and Oculus Rift, ensuring a steady, high performance frame rate to prevent user motion sickness while maintaining a terrifying atmosphere.
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  • Emirates Post Shop

    I delivered a scalable e commerce web portal for the official postal service of the United Arab Emirates. Working as a contractor alongside the design team, I engineered a robust platform using WordPress and WooCommerce, prioritizing secure payment gateways, zero downtime, and a seamless user experience for thousands of daily interactions.
    Visit Emirates Post Shop

  • The Wanderer

    I spearheaded a development team of three programmers to build this isometric roguelike dungeon crawler. I architected the core AI behaviors and dynamic level generation systems, balancing the difficulty progression and randomly generated loot mechanics. The project demanded rigorous optimization to handle complex enemy logic and procedural object placement without performance drops.
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  • The BDInc

    I developed a professional, high performance digital platform for BDInc, a premier brand incubator in the MENA region. The project focused on creating a fast loading, visually striking site that allowed the company to seamlessly showcase their health and beauty portfolio to high level corporate clients, emphasizing robust technical SEO and cross browser compatibility.
    Visit BDInc

  • xCited

    As an Augmented Reality Developer, I built interactive AR prototypes for educational applications, merging physical textbooks with digital interactivity. I tackled complex tracking challenges using ARCore, Vuforia, and ARKit, optimizing the mobile codebase to ensure near 100 percent object recognition accuracy and a highly efficient user experience on standard mobile devices.
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